DND GHOSTWALK PDF
Ghostwalk contains everything needed to run a stand-alone campaign in and around the city of Manifest, or to integrate it into an existing world, including rules . I bought Ghostwalk when it came out and fell in love, but I’ve never been able to convince any of my gaming groups to let me run it and. Ghostwalk is setting and rules book written by Monte Cook and I in The long-awaited update that brings the book up to D&D and includes the map of .
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Is Ghostwalk any good? Results 11 to 20 of Time to leave this thread alone. Ironchef’s posts just irk me. Join Date Sep Location th St. That seems to fit. To get back on topic I picked up Ghostwalk a couple of days ago, and just finished my first read through last night. My primary complaint is the odd organization of the material. You get lots of rules for certain activities, like posession, before you ever see mention of it as a power, or even see the mechanics for it.
Additionally, I never got a complete sense of what a “ghost” ghosfwalk properties were until I looked at the ghost template in the monster section.
Once you get past that, it’s pretty neat. It does, indeed, provide all the rules you need for playing ghostly PCs. As they explain, though, ghosts in Ghostwalk aren’t the typical monster manual version of a ghost – they aren’t malevolent entities powered by negative energy. In other words, they aren’t undead. Instead, they’re defined to be the actual soul of a character that hasn’t quite yet made it to the afterlife – they’re spirits that belong on another plane, but are existing on the material plane.
In other words, outsiders. Here’s where the book can come into conflict with existing campaigns. Most of the justification for having ghostly PCs of this type comes from the included cosmology and the associated method by which spirits enter the afterlife. If your campaign already has a cosmology as mine does and explanations for how the soul enters the afterlife as mine doesyou’ll have to come up with your own justification for how ghostly PCs of this type can exist. If you can create an explanation for your campaign setting, the rules for ghostly PCs are pretty compelling.
Once you become a ghost, you advance in the eidolon or optional eidolancer class – which is where you develop your ghostly powers. The eidolon gives the fighter’s BAB progression plus a Ghost feat every other level. There are lots of feats to choose from, and six if I remember correctly groupings of feats that focus on particular ghostly abilites, which allows for a decent level of customization.
Also included are rules for what happens when your ghost PC gets raised or resurrected you get to convert those eidolon levels into normal class levelswhat complusions your PC suffers as the result of being a ghost, the effect of djd ghostly appearance on others, and so on. The ghost rules take up a sizeable chunk of the book, while the rest is filled with campaign setting material, specifically the city of Manifest, and its role in ghostly activities. Remember the particular cosmology I mentioned before?
This is where it really comes into play. Manifest is actually built over the portal to the afterlife. For the whole world. Being so gjostwalk to the actual portal to the afterlife gives Manifest some unique properties. Ghosts are usually incorporeal unless they’re using magic or one of the included featsbut in Manifest, they’re forced to become corporeal, or manifest – hence the name of the city.
Anything interesting that can be done with Ghostwalk?
I haven’t read through this section extensively, because I’m not planning on using it in my campaign. What I have seen indicates to me that it’s well developed enough for a DM to run, but leaves enough uncharted that a DM can make the city his own.
ghostwzlk Also included are a number of short adventures that take place in and around the city. All-in-all, I’m glad I bought it. Who wants to play something different?
And who are these guys? Where’d they find these guys? Did they even bother looking at these “designer’s” resumes before they hired ’em on? In all seriousness, I don’t plan on buying it simply because I’ve worked my butt off on a homebrew that won’t fit with it Someone is just going ghostwlk have to knock me over the head with a skull-shaped mace then And yes it’s a separate obssesion.
I guess it’s DnD’s version of Wraith. Errors The following errors occurred with your submission.
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