July 2, 2020 0 Comments

I am currently converting the Warhammer RPG Doomstones campaign to version 2 of the WFRP Game. I have not played it through before but. the Doomstones campaign, and is designed to get your characters into the Yetzin Valley, where most of the campaign takes place. The second part introduces. Fire in the Mountains, Blood In Darkness, Death Rock, Dwarf Wars, Doomstones: Fire And Blood, Doomstones: Wars And Death (Wfrp/Warhammer Fantasy.

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The probes and rolls will be shamelessly copied by me.

For the Adventure itself there need adjustments to be made. There are several points:.

The Doomstone Adventure offers a lot of money to find for the adventurers. My personal Gold 2nd to 3rd translation is by dividing it through Even though sometimes they found GCs which is 11,6 Gold in the new 3rd Gold currency. Quite too much for my liking. Also it breaks the suggested 65 silver of emirikols house rules which I find very sound. Emirikol has some suggestions to let them spend that much gold.

There is only a monastery and some villages. No dwarf wizards in 3rd. So every spell like the magic barrier in the very first dungeon has to been converted. Too much magic items. Potions of flight and scrolls of stuff. And there are several magic items around, a super sword here, a gromril chainmail there. Again to high fantasy for my liking. Maybe it will be a rune weapon or a superior one with plus one blue or yellow dice. See Liber Fanatica 8 for the expanded superior items.

Also Gromril chainmail is impossible to build for these days dwarfs.

Doomstones Campaign Series by Basil Barrett

Only in the time of the ancestor gods was it possible to bend Gromril into chainmail-rings. For the Campaign I am making adjustments for the stones itself. In the old rules they get access to more powerful spells once they get more and more into the stones. So rules voomstones for the stone of fire I will simply give the player another spell card from the school of fire. The spells can been cast without power supply. Coomstones think I will use the tokens to tell how many hours the spell needs to recharge.

Level 5 Spells will have drastic affects on the health of the caster. Chaos Campaigj while casting will cause some of the effects described in the campaignn. Actually the Chaos Star is most fitting. Too much MOBs in the dungeons.


The cool stuff about the doomstones campaign is the riddles put into cards and handouts that the adventurers should solve. Also 3rd edition fighting is dangerous.

My Group has a first aid miner but no magic healing capability. I’ve entertained this notion myself a few times.

List of Warhammer Fantasy Roleplay publications

I love the Dwarfs and always wanted to do a dwarf only campaign. I hope you’ll be able to bring some more flavor to the story and encounters. Currently I’m fiddling around with expanding the materitals presented in the Black Fire Pass set, including creating new campqign and talents. If you’d like to share or just spring ideas off each other feel free. I’m going to go seek out my Doomstones books now and do some research so I can feel more confident about providing feedback on what you’ve posted.

Good luck, can’t wait to hear more. I’ll also run it in near future, and if you campaogn the elements of dungeon wandering mobs, random encounters, insanely deadly traps etc My plans are to make a it a political campaign, with dwarves being the political factors, maybe thrown in with some Empire politics.

Doomstones Campaign | Wiki | BoardGameGeek

Get rid of the insane deadly traps is a must as I’m not trying to kill my whole group and camoaign them have build new dwarfs. I think I will stik to the theme of a small fight and a big one per dungeon, hole, shrine whatever. Traps are fine, but only when they are not killing a PC outright with one one roll bad, or one bad decission.

I think I will reduce the number of superbeast roaming the wilds. Also the chaos band from part one is a little at the wrong place in the doomstonws.

Maybe I will build in the dwarf community from the last part early on, so they have a safe port to go back to. What will stay is definatley all the clues and riddles. I have already started to translate them into german. German orkish is quite fun to read. A little sneakpeek of my german handouts.

As I started the conversion of the first adventure I campaogn to make it 3rd Edition like. Or “Old wine in a new flask”. So I began to rethink this part of politics stuff mentioned. I started it as an Flowchart to describe what can happen. It is a first draft and lots of Factions are missing. The plan is an Yetzin Valley sandbox with different campalgn and their behavior towards each other.

Also what adventures are possible for the PCs. Most of the Adventures are parts of the several Adventures from the 5 books. But most of the time they can travel between the hooks, do what they like or socailise with their faction to gather news, doomstonse or espionage. After my dwarf onyl group broke appart around that time I stoped working on it. So I brushed up doojstones file and made it into a pdf. Also I have made a Flowchart at that time for a Yetzin Valley Sandbox, using the first four adventures from the Doomstones.


Just glancing through it looks great – especially the sandbox piece. If I ever try to cmapaign anything with Doomstones I’ll definitely keep these to hand, as I’d want to do something along the lines of what you’ve been doing. I’ve been itching for a good dungeon crawl for quite a some time and this might just prove to be what I needed!

When you are contented to the documents I would like to host them on the Daily Empire. If it is okay with you? Doc Chutlu…whatever, that tentacle thing. Documents hosting yes, but let me look one more time over them over the holidays.

Some on my home Forum www. Also I will put my german campakgn for the adventure on. Still missing are are also rules for the Doomstones and stats for the boss campaihn. Only minor staff though. And for the sanbox chart there is also a second chart concerning two more human factions battling around the valley. You need to be a member in order to leave a comment. Sign up for a new account in our community.

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Doomstones Campaign Series

Posted January 20, The stones are in motion! The sleeper is about to wake. There are several points: No elemementals in 3rd Edition as far as I know. So some plot twists have to been changed. Share this post Doomtones to post Share on other sites. Posted January 21, Posted January 22, So I will get czmpaign of: Posted Campaiyn 24, Posted January 29, Posted December 3, Thanks very much for making it available. Posted December 4, Posted December 5, Create an account or sign in to comment You need to be a member in order to leave a comment Create an account Sign up for a new account in our community.

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