ELDAR CORSAIR RULES PDF
The mobility of the Corsair Fleets allow the Eldar Corsairs a degree of and supplemental rules in the main codex, meaning you only need one book for each . Oct 25, 8th Edition hurt Corsair players, and I mean hurt as in a whole unit of D-Scythes to the face sort of hurt. Gone are the Coterie rules and their own. Just tried putting together a Corsair list in Battle Scribe, and it hit me – without any Consider reading this article by u/MagicJuggler about rules.
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Turned from a Meh army into something with a whole flavour of its own, you get options from both Craft world and their Dark kin, but it still manages to feel like a stand alone army list. On the other hand you are paper thin. If you like glass-cannon type of armies, which are able to blast anything to pieces in one volley of fire and avoid payback if used properly, but collapse into pieces after one mistake, Corsairs are your army.
If you like the cheese fortress tactic, play Craftworlds. Corsairs know some psykers that can roll on Divination to buff your army and Telekinesis for offensive capability – or a 12″ movement.
In addition, Corsairs have their own discipline called Aethermancyavailable only for your corsaired Farseer Void Dreamerwhich is focused heavily on movement. Regardless of the discipline you use, Corsairs also have their own Perils of the Warp table to represent the whole reason why the species finds Slaanesh terrifying, which we have rulfs seen in the rules before since Dark Eldar simply cordair use Psykers and Craftworlders spend elxar lot of time training to make themselves “safe”.
However, a Lynx can benefit from all three and the 12″ fearless bubble on it meshes well with Corsairs hatred of regrouping.
Eldar Corsair Codex – Articles – DakkaDakka
Same goes for the Vampire Raider. Also note, that you’re most likely going to be building your army around whatever the Prince chooses as his obsession, as for four of these options, you have to pay points for them.
Choosing the wrong specialisation can make or break eldra army. Corsairs behave slightly differently with respect to Allies, they work with themselves out of Crosair if you use the Formation. Otherwise anything not on the below Chaos, Necrons, Nids you cannot ally with at all.
As you can see they are straight up buffs for something you might have been taking anyway. Consider too that Corsair special rules and aethermancy don’t have very much effect on vehicles taken in those detachments.
Warhammer 40,/Tactics/Eldar Corsairs (7E) – 1d4chan
You lose out on Splinter Canons and Dark Lances! An alternate take Dark Eldar don’t cosrair much in the way of anti-infantry beyond the ideas outlined above, but what they do have is a way to bring Haywire in spades. Drop two barebones units of Kabalite Warriors in the back-field and use them to screen for your Void Dreamer or other squishy characters on turn one. Then fill all of the Fast Attack slots with Haywire Scourges. Deep Strike or run them up the board as you see fit.
Balestrike Squadron’s are great, but there are few more reliable ways to kill something with a high Armour Value than Haywire Blasters. While I haven’t tried this yet, I’m going to try a Dark Angels force. Ravenwing Attack Squadron or two, a Deathwing Redemption Force coming in on turn 2, then Sky Burner Corsairs coming in on turn 3 to precision strike elements of the enemy army that the Deathwing and Ravenwing might have trouble with.
Alternatively, bring in Redemption Force on Turn 3, and have the Corsairs come in on Turn 2 and run around killing stuff, leaving the army crippled before the Deathwing come in and finish up. The worst thing is that most of the vehicles are Forge World beautiful, but expensive many options aren’t any more expensive now than regular GW stuff. Seriously, nab some Warp Hunters.
As with Craftworld Eldar careful consideration should be taken when choosing your army however they do have more flexible choices over their craftworld brethren. The first thing you should notice is BS4 everywhere, this is a godsend when compared to the measly BS3 on many codices out there.
The other two are sub-par. FnP on any character for 10pts is boo. The Wielder of Profane Powers could be fun but that is about it on that. Cotories These will shape your army a little more than the Prince’s Paths will.
It isn’t too hard to fit 2 cotories in an list and mixing can be beneficial. The other two are highly situational. Vault Breachers are amazing at cracking fortifications, but catching a vehicle that didn’t move is a drag and if something is already immobilized then sending a whole squad of guys to probably peel off a hull point doesn’t seem like a elldar use of man power.
Even if you don’t get any 6s as long as you roll a 12 total on the three dice you are penetrating Corsai and glancing AV Delivery Systems Corsairs have a myriad of ways to bring heavy weapons, this is a breakdown of which unit would be the most point efficient way to bring those to the battlefield.
Its obvious that sometimes using a group of Balestrikes with all EML is a good thing or giving a Vyper a bright lance and a shuriken cannon. This is simply a guide line for making the most out the many options this army affords you.
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